Astro empires recycler6/10/2023 ![]() The units page is made up of two sections. There has been some confusion over what the ship abbreviations relate to so here is a quick reference table. ![]() This is a very useful for locating lost ships and coordinating your battlefleets. It allows you an overview of all of your fleets across the universe, where they are and what ships they are made up of. The fleets screen is set up in a similar way to the structures screen. Some have complained that the structures page is hard to read due to its layout but there are currently no plans to redesign the page. Structures and bases are laid out on a table which allows you to easily reference which structures you have were and to what level. The structures page offers a clear overview of all of the structures across all of your bases. The final box shows the trade formula and how many unique players you trade with. The distance, economy of both bases, how much you make from it and whether the route has been activated or not. ![]() Each route has listed each location to route goes to and from. The second section lists all of your trade routes on a single screen. The first section takes this by base and shows how many Trade Routes you have per base and how many are filled along with the bases economy. The trade page is here to offer an overview of your empires trading. Finally there is a listing of trade income, base income and occupations income which is tallied into your total income. Bases are listed allowing you to see their incomes if they are occupied or not and how long since the last pillage took place at the base.īelow this is a listing of all bases that you occupy and details of how long since they were last pillaged and a pillage button if pillage is available. The economy screen is designed to allow you to have a clear overview all of your income. Commanders for each base are also listed here, and this is the only screen which will give you a clear view of all your bases and what Astro they have been constructed on. Bases total in Construction, Production, Research and Economy are listed and tallied to allow you easy access to totals. The Capacities screen is to give you a nice overview of your empires abilities. Each bases Economy, Location and whether it is occupied or not is also listed on this screen.įinally notes which are added to the base will appear below the bases name on the events screen. It lists all your Bases along with their Construction, Production and Research queues. That level gets you an additional 3 credits per hour so payback is 60 hours + construction time.The events screen is designed to allow you keep an eye on all your empires construction easily. Level 3 Economy Centers cost 180 credits. You should also remember that you will get no income from that level until it is completed, so it will be well over a day before that construction pays for itself and your Economy Centers start to make you real money.įor higher levels it is longer. So the payback time for this level is 26.7 hours. They produce an additional 3 credits per hour once completed. ![]() The amount they are responsible for generatiing, and how it relates to the overall cost of shipbuilding, is a very difficult calculation.Įconomy Centers cost 80 credits for the first level. There is, however, the possibility that all combat vessels will generate income by the occupation and pillage of enemy bases. It pays for itself in 3 hours, if it has access to debris. There is only one ship which makes money directly and that is the Recycler. Remember that trade routes cost credits too, so they also have a payback time. Spaceports (+2) give the additional benefit of allowing Trade, which also boosts your income. ![]() But remember they cost much less to construct, so that is not really true. So will Metal Refineries (+1) and Robotic Factories (+1) and it would appear to take twice as long for them. They will, however, pay their own creation costs. Nanite Factories (+2), Android Factories (+2), and Orbital Shipyards (+2) are worth mentioning, but usually they are constructed to boost production. Crystal Mines (+crystal resource), Spaceports (+2) and Economy Centers (+3) are the big three. Everything which produces economy will eventally generate the credits that it cost to build.Īll of the structures that provide economic increases eventually pay for themselves. ![]()
0 Comments
Leave a Reply. |